Page Length: 85

Size: 1917 KB

Format: PDF & Word

5,000.00

ABSTRACT

The development and evolution in technology has helped modern day smart phones and Personal Digital Assistant (PDA)’s more refined and sophisticated. It has drastically changed the way in which we perform our mobile transactions. The advent of Google Wallet and QuickTeller is an indication that mobile payment system is relevant today and more so in future. Mobile payments in recent years has become universally evolved, it is becoming more valuable in terms of Near Field communication (NFC), sensors, storage, and processing power that allows many people always carry their smartphones.

 

The common ubiquity of Smartphone’s and electronic payments has lead to some initiatives for mobile payments. The motivation for this dissertation was to create a successful Mobile Payment System (MPS) that facilitates resources management. The goal was to describe a system that could make store contents on mobile devices. However some mobile technologies like processor speed and battery life are limiting factors that affect the ubiquity of the system.The novel design of existing MPS was investigated especially targeted a latest Smartphone’s and innovations to address some of the shortcomings. The design choice enables stored User Interface inside the application; integration of multiple payment cards; Virtual payment card; three factor authentication metrics.

 

In this dissertation, a framework for resource management in mobile payment system was presented, the framework comprises of technologies such as Java Virtual Machine (JVM), Application configuration and various networking protocols and the architecture for financial transaction was presented. Furthermore, possible security issues, risk and threats that might be experienced by users and the communication channel was also revealed. In addition, the database was created using SQLite, Android Studio software was used to develop and test the application and extreme programming methodology was used.

 

The study concluded that the right technologies can enable proficient storage of content on client’s mobile device to facilitate resource management. The main result of this dissertation has established how resources can be managed for a financial transaction on a mobile device. The framework developed enabled the implementation of an application. The applicationshows that the right technology is available to successfully implement the application.Consequently, this research brings to a close that practical applications are within the realm of possibility.

 

Keywords: Resource management, Mobile payment system, Smart phones, Android, Security.

Word Count: 367

 

 

TABLE OF CONTENTS

Content                                                                                                                                   Page

Title Page                                                                                                                                i

Certification                                                                                                                            ii

Dedication                                                                                                                              iii

Acknowledgements                                                                                                                iv

Abstract                                                                                                                                  v

Table of Contents                                                                                                                   vi

List of Tables                                                                                                                          x

List of Figures                                                                                                                         xi

CHAPTER ONE: INTRODUCTION

1.1 Background to the Study                                                                                                 1

1.2 Statement of the Problem                                                                                                 3

1.3 Objective of the Study                                                                                                     3

1.4 Methodology                                                                                                                    3

1.5 Scope of the Study                                                                                                           4

1.6 Significance of the Study                                                                                                 4

1.7 Organization of Dissertation                                                                                             4

CHAPTER TWO: REVIEW OF LITERATURE

2.0 Introduction                                                                                                                      6

2.1 Overview of Payment System                                                                                          6

2.2.1 Types of Payments                                                                                                         7

2.1.2 Major online Payment Systems                                                                                      9

2.1.3 Determinants for Acceptance of Mobile Payment Methods                                         11

2.1.4 Risk of Mobile Payment System                                                                                   12

2.1.5 Threats                                                                                                                           13

 

Content                                                                                                                                   Page

2.1.6 Counter Measures                                                                                                          16

2.1.7 Mobile Payment Systems in Nigeria                                                                              17

2.1.8 Security Principles                                                                                                         18

2.1.8.1 One Time Password Algorithm                                                                                  19

2.1.8.2 Secure element                                                                                                            20

2.2 Review of Existing Mobile Payment Systems                                                                  21

2.2.1 Google Wallet                                                                                                                21

2.2.2 MasterCard Paypass                                                                                                      22

2.2.3 United Bank for Africa Mobile                                                                                     22

2.2.4 Quick Teller                                                                                                                   22

2.2.5 Paga                                                                                                                               23

2.2.6 M-PESA                                                                                                                        23

2.3 Review of Closely Related Works                                                                                   25

2.4 Application Framework                                                                                                    26

2.4.1 Justification of Framework                                                                                            26

CHAPTER THREE: METHODOLOGY

3.0 Introduction                                                                                                                      28

3.1 Framework Design                                                                                                            28

3.2 Mobile Device Architectural Framework                                                                         30

3.2.1 Architectural framework for Mobile Payment Transaction                                           33

3.2.2 Payment System Architecture                                                                                       35

3.3 System Analysis and Design                                                                                            36

3.3.1 System Analysis                                                                                                             36

3.3.1.1 Development of the System                                                                                       36

3.3.1.2 System Requirements Analysis                                                                                   36

 

 

Content                                                                                                                                   Page

3.3.1.3 Functional Requirements                                                                                            37

3.3.1.4 Non-Functional Requirement                                                                                     38

3.3.1.5 Software Requirements                                                                                              39

3.3.1.6 Hardware Requirements                                                                                             39

3.3.2 System Design                                                                                                               39

3.3.2.1 Development Tools                                                                                                     39

3.3.2.2 Software Development Model                                                                                   42

3.3.2.2.1 Extreme Programming                                                                                             43

3.3.2.3 UseCase Diagram                                                                                                       47

3.3.2.4 Flowchart                                                                                                                    49

3.3.2.5 Entity Relationship Diagram (ERD)                                                                           51

3.3.2.6 Database Schema                                                                                                        53

3.3.2.7 Data Flow Diagram (DFD)                                                                                         55

CHAPTER FOUR: DATA ANALYSIS, RESULTS

 AND DISCUSSION OF FINDINGS

4.0 Introduction                                                                                                                      57

4.1 System Implementation                                                                                                    57

4.2.1 Database Design                                                                                                                        57

4.2.2 Graphical User Interface                                                                                                57

4.2.2.1 Customer Module                                                                                                       58

4.2.3.1 Register                                                                                                                       58

4.2.3.2 Login/Logout                                                                                                              60

4.2.3.3 Add/Manage Payment Cards                                                                                     62

4.2.3.4 Home/Item page                                                                                                         64

4.2.3.5 Transaction                                                                                                                  66

Content                                                                                                                                   Page

4.2.3.6 Forgot password                                                                                                         68

4.2.3.7 History                                                                                                                        69

4.2.3.8 Feedback                                                                                                                     71

4.3 System Testing                                                                                                                  72

4.3.1 Unit Testing                                                                                                                   72

4.3.2 Integration Testing                                                                                                         72

4.3.3 System Testing                                                                                                               72

CHAPTER FIVE: SUMMARY, CONCLUSION ANDRECOMMENDATIONS

5.1 Summary                                                                                                                           73

5.2 Conclusion                                                                                                                        73

5.3 Recommendations                                                                                                             73

5.4 Contribution to Knowledge                                                                                              74

5.5 Limitation of the Study                                                                                                    74

REFERENCES                                                                                                                75

 

LIST OF TABLES

Table                                                                                                                                       Page

2.1 Mobile payment system threats                                                                                        14

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

LIST OF FIGURES

Figure                                                                                                                                      Page

2.1Mobile Payment categories                                                                                                8

2.2 Prospective arrays of transactions supported                                                                    24

3.1 Architectural illustrations for the developed framework                                                  29

3.2 Block diagram of the Mobile Payment System                                                                33

3.5 Flowchart                                                                                                                          48

3.7 The Entity Relationship Diagram                                                                                     52

3.8 Database Schema                                                                                                              54

3.9 The Data Flow Diagram                                                                                                   56

4.1 Customers registration page                                                                                              59

4.1.1 Registration successful page                                                                                          61

4.3.1 Manage Payment Card  page                                                                                        63

4.4 Home page                                                                                                                        64

4.4.1Item page                                                                                                                                    65

4.5 Transfer of funds to a merchant   page                                                                             66

4.5 Funds Transfer page                                                                                                         67

4.5.2 The OTP message page                                                                                                  67

4.6 Forgot password page                                                                                                       68

4.7 Receipt page                                                                                                                     69

4.7.1 Transaction page                                                                                                            70

4.7.2 Beneficiary Page                                                                                                            70

4.8 Feedback page                                                                                                                  71

 

CHAPTER ONE

INTRODUCTION

1.1       Background to the Study

Nowadays organizations are now very concerned in generating ideas and strategies that will facilitate them to manage resourcesand software practise, which is as a result to an ever-rising demand for more computational power. Also, there is a huge increase in the use of online transactions comprised of contemporary e-commerce operation and millions of web queries daily from data centers which motivate modern organizations want to invent and visualize ingenious strategies to create value and have a competitive advantage. Organizations with smart moves, technology and vision develop products and services that addressmanagement of resources will enjoy a competitive edge. Murugesan, (2012). According to a survey by San and Gangadharan(2012), the global number of Internet users increased 444.8% between the years 2000 and 2010, and in June 2010, the global number of Internet users reached nearly two billions, corresponding to 28.7% of the global human population. Mobile usage of the Internet has increased its popularity dramatically, and it has profoundly changed the way how mobile terminals are used: in 2010, Ericsson announced measurements indicating that mobile data surpassed mobile voice already in 2009 and the amount of mobile data traffic is forecast to double annually over five years.

Current mobile payment initiative utilizes storage and wireless capabilities of the mobile device to store and communicate payment information respectively. Phones connect to a mobile network, which allows use of SMS and mobile internet service. The use of mobile technology is absolutely impacting the global banking and payment industry by providing ease of use to existing bank customers in developed market and also offering new services to the unbanked customers in emerging markets Sunil,(2012). Mobile payment system (MPS) is a ground-breaking application on a mobile platform that allows a user to operate different transactions and make payment using a mobile device. MPS allows registered users financial transactions to be carried out anytime, anywhere via a mobile phone and help give customers instant access to their banks. Mobile payment usage has not witnessed an explosive growth in Nigeria because of the fear of security and privacy; the Biometric Verification Number (BVN) enrolment discovered that there are about 25 million Nigerians with bank account and statistics from the Nigeria Communication commission (NCC, 2014) shows that there are about 148 Million mobile phone subscribers. This result shows that large number of the general public demand for more computational power using their mobile devices for communication as well as financial transaction. Many clients could do lots of transactions like checking account details; linking bank ATM card; bank statements; perform transactions like funds transfer, Airtime purchase and bills payment via MPS. All these transactions require response to queries from the server usually comprised of the (application, Business logic, Database and Presentation) which consequently utilizes more energy, infrastructure and resources.

Furthermore, security of transactions must be considered due to the incidence of criminal attacks ranging from fraud to mischievous destruction of mobile devices. Customers using the mobile payment system must be assured that their transactions will satisfy data privacy and security so that no third party would have access to their details without prior permission. Biometrics is a strong security mechanism especially when using fingerprints, most smart phones are embedded with optical finger print sensors for authentication and identification which captures finger print at runtime; therefore it makes the application more secured.

It is with this perspective that this project attempts to design a secure mobile payment system that would help payment system provider manage their resources and enable a client’s have functionalities that will include the application data stored on the clients device, the real-time compilation of the application and client personal settings injected into the core of the clients device. Resource management in the mobile payment system are required to minimise access to the application server to minimise the cost of resources from the client (internet) and the service provider (heavy work load on the server which consumes more power and produces heat and toxics to the environment).

Hence, to minimize the maintenance cost of computing environments, it is advisable to virtualized computing infrastructures. Cloud Computing is a service that offers storage, infrastructure, software and utility oriented IT services, in this context on demand resource and storage management is a major service such an environment should warrant. It must tolerate allocation of resources when busy or idle so as to facilitate energy efficiency and manage contents. Resource usage reduction also concerns users since efficient service is needed while utilizing the mobile payment system which uses little internet connectivity to operate. An organization could experience decrease on the costs as regards infrastructure and resources with the espousal of the technology that handles resources. Instead of investing in larger numbers of physical servers, it is also easier to manage storage between the client and the server rather than have client access the server frequently and replicate data in the cloud for storage and recovery. Therefore it is essential to ensure that the future growth of resource management is sustainable.

1.2       Statement of the Problem

Large organizations like the financial institutions have lots of massive servers as well as numerous clients. This yields to increase in server demands and hence more infrastructure and labour intensive activities for the server. Usually, if the workload on an active server is reduced then the power consumption is lower because applications and data that are accessed frequently can be cached in mobile devices which makes the server consume less power which aids resource management. Thus, there is a prospect toward Optimal storage utilization, the possibility of hosting applications and storing data on the clients device, thereby reducing the number of reserved resources for storage and also numerous request and response that is being sent and received to and from the server. Hence, the project is designedto develop a framework for payment service provider to reduce accessto the server which can be adoptable by user to meet their respective demand. Therefore, if properly utilized, this approach can help organizations reduce the rate at which clients have access to the application server.

1.3       Objective of the Study

The main objective of this study is to develop a frameworkthat allows management of resources i.e. optimal storage of some functionality on the client’s device as well as ease the rate of access to financial payment services (servers) so as to manage resources by reducing workload. The specific objectives are to:

  1. present a framework that enables proficient storage of content on client’s mobile deviceto facilitate resource management and
  2. develop a securemobile payment system.

1.4       Methodology

In order to achieve the set objectives for this project, the following methodologies were adopted:

  • The interoperable framework was presented with different functional components on the mobile device and server side. This was done after the review of different frameworks.
  • The database for customer and transactions were created using SQLite, and Android Studio software was used to develop and test the mobile application.Extreme Programming was adopted due to the fact that it focuses on providing the highest values for customers in the fastest possible way. It was designed to improve software quality and to provide quick response to changes in the customers’ requirements.

1.5       Scope of the Study

This research depicts the design of a framework for mobile payment system and the implementation of the developed framework. The study focusedon how payment system provider can manage resources while meeting clients demand. This project work approaches this by simply offering the opportunity to save application and data on the client’s device. The financial transactions that were covered are limited to: virtual card top up, funds transfer, balance inquiry, online payment to different merchant and bills payment. The system will also enable multiple payment cards and have a feedback section where complains can be made.

1.6       Significance of the Study

The development of a mobile payment system framework allows the creation of having a secure and efficient mobile transaction. The framework would enable a client’s have functionalities on the mobile device so as to manage resources (content) which dramatically reduces the rate at which client request for content from the server, because high utilization of servers leads to a lot of power consumption.Thus, these results with no doubt would be very important to all concerned sectors that come across this work.

1.7       Organization of Dissertation

Chapter one is the introductory chapter of six section namely introduction, statement of the problem, objectives of the study, significance of the study, methodology and scope of the study. Chapter two of this research explains the concepts of resource management and payment system, review of related works, mobile payment system in Nigeria, existing applications, and many others was revealed.

Chapter three of this research describes the research methodology, research design, requirement specification, system analysis, functional and non functional requirement user requirement, and hardware requirement, the system design, flowchart, usecase diagrams, Entity relationship diagram, sequence diagrams and database will be revealed. Chapter four of this research discusses the implementation, analysis and testing of the developedsystem. Finally, Chapter 5 of this work gave full summary of the entire work, conclusions and recommendation for future works.

 

 

DOWNLOAD COMPLETE WORK

DISCLAIMER: All project works, files and documents posted on this website, eProjectTopics.com are the property/copyright of their respective owners. They are for research reference/guidance purposes only and some of the works may be crowd-sourced. Please don’t submit someone’s work as your own to avoid plagiarism and its consequences. Use it as a reference/citation/guidance purpose only and not copy the work word for word (verbatim). The paper should be used as a guide or framework for your own paper. The contents of this paper should be able to help you in generating new ideas and thoughts for your own study. eProjectTopics.com is a repository of research works where works are uploaded for research guidance. Our aim of providing this work is to help you eradicate the stress of going from one school library to another in search of research materials. This is a legal service because all tertiary institutions permit their students to read previous works, projects, books, articles, journals or papers while developing their own works. This is where the need for literature review comes in. “What a good artist understands is that nothing comes from nowhere. The paid subscription on eProjectTopics.com is a means by which the website is maintained to support Open Education. If you see your work posted here by any means, and you want it to be removed/credited, please contact us with the web address link to the work. We will reply to and honour every request. Please notice it may take up to 24 – 48 hours to process your request.

WeCreativez WhatsApp Support
Administrator (Online)
Hello and welcome. I am online and ready to help you via WhatsApp chat. Let me know if you need my assistance.